03 JAN 2017 by ideonexus

 Evolving Rules of a Wargame

We then began to humanise that wild and fearful fowl, the gun. We decided that a gun could not be fired if there were not six—afterwards we reduced the number to four—men within six inches of it. And we ruled that a gun could not both fire and move in the same general move: it could either be fired or moved (or left alone). If there were less than six men within six inches of a gun, then we tried letting it fire as many shots as there were men, and we permitted a single man to move a gun,...
Folksonomies: history gaming
Folksonomies: history gaming
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30 JAN 2015 by ideonexus

 The Big and the Little

And Mallow laughed joyously, "You've missed, Sutt, missed as badly as the Commdor himself. You've missed everything, and understood nothing. Look, man, the Empire can replace nothing. The Empire has always been a realm of colossal resources. They've calculated everything in planets, in stellar systems, in whole sectors of the Galaxy. Their generators are gigantic because they thought in gigantic fashion. "But we, – we , our little Foundation, our single world almost with...
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30 MAY 2011 by ideonexus

 Greek or Latin?

If I were asked which, of the Greek and Latin languages, is to be preferred, I would answer neither; my opinion is that they both should be used: Greek for anything that Latin cannot express, or would not offer equivalent expression for, or one less exacting; I would have Greek serve only to fill in the gaps in Latin, and this simply because familiarity with Latin is more widespread: for I concede that if we were to choose on the grounds of richness and abundance, there would be no hesitation...
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Diderot discusses the advantages and disadvantages of using each of these classical languages.